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Sony Researchers Develop AI System for Generating Engaging Video Game Personas

Algoine News
Summary:
Sony's researchers have created an AI system that generates engaging "personas" from pieces of dialogue, offering a potential tool for creating non-player characters in video games. The system uses a novel "persona extraction" process to create personalities based on pre-existing data, overcoming challenges associated with irrelevant dialogue details. However, the team recognizes potential ethical issues, including the risk of real-person impersonation and targeted advertising misuse.
Sony's team of researchers have developed an artificial intelligence system that can generate "personas" from bits of dialogue. These "personas", essentially personalities adopted by AI models, could serve as non-player characters in video games and other types of media. The traditional method of creating such personas involves crafting and refining a natural language model, a task that requires substantial manual labour and technical modulation. Sony’s novel approach simplifies this process by automating it - the AI model is trained to pull out key information from dialogue. The objective of this innovation, according to the researchers, is to make these personas more engaging and consistent to prevent boring conversational responses. Instead of creating a persona from scratch, Sony's researchers have initiated a new method known as "persona extraction". This technique creates personas based on existing data. For instance, dialogue discussing various facets of pirate life could serve as the basis for a pirate persona. However, this method does face the challenge of filtering out irrelevant details that may be embedded in the dialogue. This difficulty is overcome by training the AI to distinguish between pertinent and non-pertinent information, resulting in the creation of comprehensive personas. While the researchers have not yet explored how these personas could function as artificial agents in video games like non-player characters, their preliminary work indicates a high degree of adaptability. These AI-personas can produce dialogue that could potentially be woven into a game to facilitate real-time conversations with non-player characters, thereby enhancing the gameplay experience. However, there are ethical considerations linked to the advancement of such automated systems. As the team acknowledges in its research paper, there is a risk of the system being used to impersonate a real person, rather than a fictional character. Similarly, the technology could theoretically be used to imitate real people for marketing purposes, targeting them with personalized advertisements. This could lead to an invasion of privacy, a matter that has been discussed by legal experts in regard to a recent court case involving The New York Times, OpenAI and Microsoft.

Published At

1/15/2024 9:10:00 PM

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