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Everyworld's User Base Hits 225K: A New Era in Web 3 Advertising Platforms

Algoine News
Summary:
Everyworld, a Web 3 advertising service platform, marks its user base at 225,000 as of March 28, within a month following its beta release. The platform displays ads from over 20 games, both from blockchain and traditional gaming sectors with a reward-based scheme to engage users. CEO Janine Yorio and Chief Crypto Officer TJ Kawamura envision attracting a mainstream audience, advocating for the power of cryptocurrency in uniting communities. Their ad services protocol aims to benefit both gamers and developers, and the company supports various conservation organizations. Currently, Everyworld is available in select markets.
Everyworld, a Web 3 advertising service platform, has witnessed a considerable surge in its user base, hitting 225,000 users as of March 28. Merely a month has passed since the platform’s beta was initially unveiled when this landmark was achieved. Everyworld refers to its platform as a hybrid of a media platform, game show, online marketplace, along with mimicking aspects of TikTok, while maintaining its unique identity. The platform displays advertisements for over 20 gaming titles from both blockchain and conventional gaming industries, such as Shrapnel, Big Time, Star Atlas, Planet Mojo, The Sandbox, High Street, among others. Users are prompted to engage with Everyworld's content through a rewards-based program that offers them a chance to gain points for prize drawings. Everyworld CEO Janine Yorio shared her vision stating that the company aims to first attract web3 natives and then branch out to conventional audience, underlining the potential of cryptocurrency in uniting communities and aiming for collective objectives. Moreover, she stated that Everyworld showcases advertising content for both web3 (blockchain-enabled) and traditional video games to illustrate the blockchain's relevance for non-cryptocurrency applications. The platform claims that its ad services protocol benefits both gamers and game developers equally. Everyworld also extends its services beyond gaming by supporting different conservation organizations, giving rise to an abundant opportunity, according to TJ Kawamura, Everyworld’s Chief Crypto Officer. He emphasized that users of contemporary platforms, games, and applications expect and deserve incentives for engaging with a product, since user participation is key in today's dynamic attention economy. As of now, only select markets have access to the Everyworld platform, the U.S, Afghanistan, Australia, Belgium, Belize, Bolivia, Canada (Quebec province), Cambodia, Chad, China, Columbia, Cuba, Iran, Iraq, Lebanon, Libya, Myanmar, North Korea, Russia, Singapore, Somalia, Sudan, Syria, Tanzania, Thailand, and Turkey being the exceptions.

Published At

3/28/2024 10:30:00 PM

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